Been spending a lot of time with Divinity: Original Sin from Larian Studios. In short, it’s good. Really good. It makes me wish that I had donated to the Kickstarter Larian set up to expand the game with a bigger team when I had the chance. The only thing I wish it had was four-player co-op out of the box, but there’s already a mod for that and I expect that there’ll be a lot more in the coming months.
It’s also a really meaty RPG. I’m talking 70+ hours or more depending on how much you want to explore and dig into every quest, bookshelf, dungeon nook, or encounter found in the game. It’s just a joy to tromp throughout this world and BE an explorer. Some of the puzzles can be a bit obtuse along with the balancing, but they’re minor quibbles compared to a lot of everything else this lighthearted CRPG just does right from the story and characters to the music and voice acting.
Combat’s also tough but (for the most part so far) fair. The environmental/combo effects are really what set it apart. Blood splattered on the battlefield can be electrified, immobilizing enemies in their own energized ichor. The ground can be frozen to trip up foes and then the ice melted releasing clouds of steam thanks to a fireball — steam that can also be electrified to stun anyone foolish enough to walk into it. You can set up a few tricks on the battlefield prior to a fight you know is coming with a few carefully placed spells, too, use choke points, create choke points, exploit obstacles…it really places a lot of options in the hands of players.
In the meantime, here are a few postcards of where my party’s been.