And that’s according to this entry. That’s fine by me considering that it is Diablo, so the expectations are exponentially huge and it’s to the team’s credit that they’re taking the time to do things right. Well, except for that “always on” thing, but at least they’re not burying that fact beneath doublespeak.
I like this particular bit:
Let’s start off small: Scrolls of Identification are no longer in the game. Unidentified items and the act of identifying them is still very much part of the game, but now when obtaining an unidentified item you’ll simply right click it, a short cast timer will occur as your character examines the item, and it will become identified. We love the double-discovery of finding a present and then unwrapping it, but we don’t think it requires a physical item you have to find and keep in your bags to get the same effect. From now on you’ll just be able to inherently identify all your items, no need to carry scrolls. Your character in Diablo III is just that badass now.
Emphasis mine. That makes sense considering that you could be a seasoned adventurer that knows a relic when they see it, so being this “badass” isn’t a cop out. It’s a timesaver if anything else keeping one player from trudging back to buy more identify scrolls just to find out what something is. They’re going for expediency here which, in Diablo’s case, sounds like it could work just fine.
Some of the other changes are more far reaching, such as the tweaks to the core attributes like Strength and Dexterity, so that will take some time to flesh out and test.
But it’s also great to see Blizzard posting up progress reports for the community to drool over instead of simply saying that the game is delayed for “Mysterious Reason X” or “Balance Tweaks” without any idea of what those tweaks are. It’s a nice degree of transparency that is much appreciated, at least by this dungeon crawler.