Xbox 360 review: Halo Wars

I had a lot of fun playing through Halo Wars. Pitting the armies of the UNSC and pumping out Scorpion tanks, Warthogs, hapless marines, and having SPARTAN soldiers on my side was a blast, especially when I was doing the blasting. Seeing the war between humanity and the Covenant play out from this perspective is something that I hope Microsoft will continue to pursue, not just as a sequel but as another approach to the Halo. I’m not saying that it should also be an adventure game a la Grim Fandango, but an RPG might not be such a bad thing to see, either.

It’s not hugely difficult to get a grasp on (and it doesn’t allow for too much creativity on a tactical level) as it keeps most everything as simple as the easily accessible controls, but it’s still a different, and very welcome, approach to Halo tailor made by Ensemble as their last project. If you have a sci-fi itch for tactical war that Sega’s Universe at War couldn’t scratch or simply love Halo and want to try something new, Halo Wars might be what you are looking for. Whether or not you’ll want to pay the high price for a short single-player campaign is another question, but there’s always multiplayer.

As usual, my field report has most of the juicy details.

It's time to step out from behind the helmet and into the boots of a general as you lead the UNSC against the Covenant.

It's time to step out from behind the helmet and into the boots of a general as you lead the UNSC against the Covenant.

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