A tale of two todds on Gametrailers TV, and a little Dead Space on the Wii

I watched a bit of Gametrailers TV this morning to see what Bethesda’s Todd Howard had to say about the upcoming Fallout 3 DLC pack, The Pitt, and not a whole lot was revealed that we already didn’t know about:

  • we already know it’s taking place in Pittsburgh which had been narrowly missed by a direct strike
  • Pittsburgh is in the hands of slavers
  • the DLC promises to be more faithful to the spirit of Fallout than the combat heavy Operation: Anchorage; there will be more “moral” choices and sides to pick from
At least you won't have to worry about traffic when you head into Pittsburgh

At least you won't have to worry about traffic when you head into Pittsburgh

The Pitt is obviously going to include new loot along with plenty of gore. Look on the street just below the blade on that thing and you'll notice someone's eye.

The Pitt is obviously going to include new loot along with plenty of gore. Look on the street just below the blade on that thing and you'll notice someone's eye.

It wouldn't be Pittsburgh without some kind of industrial funpark. The only thing missing from this picture is a Thunderdome.

It wouldn't be Pittsburgh without some kind of industrial funpark. The only thing missing from this picture is a Thunderdome.

The interview was short on substance, but you have to hand it to Geoff in trying to weasel a little out of Todd on what the plans are for the next Elder Scrolls game. The Pitt is likely going to cost about 800 Microsoft Bucks when it comes out, just like Operation: Anchorage. Can’t wait to see what this one offers.

The other Todd was Todd Hollenshead, the outspoken CEO of legendary developer, iD Software, as he was asked about what they’ve got on the backburner. I had enjoyed Doom 3, but while it was fun, the monster closets and paper thin story design didn’t do much for me in the long run. But Carmack’s uncanny ability in making silicon dance to his code is responsible for many of the revolutionary steps that iD’s tech has benefited from with nearly every engine iteration throughout the years and their newest title, Rage, looks like it might follow suit.

What was interesting about his interview was when Geoff asked when Wolfenstein and Rage would be released. Todd pretty much smiled and said that Rage would be out this year. My guess is that we’re looking at a holiday release schedule in time for turkey or for Saint Nick to come down the chimney. As for the sequel to Return to Castle Wolfenstein, the renowned devs over at Raven are still hard at work on it and Todd didn’t give a definitive answer on that one, but I wouldn’t be surprised to see it coming out for the holidays, either.

(2560x1600 image) iD's titles have always been known for their cutting edge visuals and Rage looks like it won't be any exception

(2560x1600 image) iD's titles have always been known for their cutting edge visuals and Rage looks like it won't be any exception. And no, that's not Sloth from the Goonies making a cameo.

A few highlights from Hollenshead on Rage were:

  • not exactly open world, but it sounds like it will be open enough with a mix of wide wastelands and closed instances (probably the indoor stuff we’ve seen in preview trailers) with traditional iD FPS styled action
  • NOT a racing game, but it figures into the gameplay. More information will be coming out in the coming months to clear that up.

One other thing that Hollenshead had also shared was that Doom 4 is also in the works, but it might not have a number hanging onto its name as the others have. It will still pit one unlucky soul against the hordes of Hell itself, but as for iD changing the rules on naming it…that’s got me curious to know what they might have in store. One thing was absolutely certain: it’s going to stick to the FPS carnage that was started in the original Doom.

Also talked about was Dead Space: Extraction for the Wii with Dead Space’s director, Glen Schofield. This one had a lot of juicy info and a few highlights on this one were:

  • it’s a prequel to the original game, taking place three weeks before the arrival of the Ishimura
  • will be playing the game through the eyes of several different people including a female character, a “heroine”, who you may also be trying to protect
  • Isaac is NOT in this since it takes place well before the events of the original title
  • flamethrower returns, a few new pistols, and perhaps several more new weapons that are still under wraps
  • starts on the planet surface and eventually transitions to the Ishimura so you will witness how it all started before Isaac arrives in-system

Sounds good so far. Between this and The Conduit, I might actually have a reason to dust off the Wii.

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