review: lord of the rings conquest for the xbox 360

Pandemic has released its newest title based on EA’s LOTR license across multiple platforms, spreading the love to Tolkien fans far and wide. It’s not a terrible game unless the details such as how accurate it is against the films much less the actual books matter to you. Console players on the PS3 and the 360 may want to try the demo first which shows off the basics of the gameplay. PC players were shafted in that department.

I’m not sure why, but Conquest seems to have ignored all of the neat things that have been happening in the sandbox battle space both on and offline. At least in DW6, I could upgrade characters and discover new weapons. Conquest is a pure button masher with a short campaign shelf life, but the multiplayer isn’t bad if not incredibly plain. If you are a huge multiplayer fanatic and want to add a little swords and sorcery to your library, you might want to rent this out just to see if it deserves a place in your library. At full price, it’s hard to recommend this game over some of the other titles that are far more fun to experience on any platform.

If you’re interested in the details, I’ve recorded my journey through Middle Earth on the 360.

Tolkien fans will need to look past the flaming swords, lightning strikes, magic shields, and instant kill backstabs as they save or burn Middle Earth.

Tolkien fans will need to look past the flaming swords, lightning strikes, magic shields, and instant kill backstabs as they save or burn Middle Earth.

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