Awhile ago I saw one of the strangest films I’ve ever seen called “Immortal”. I only caught the last 2/3rds of the film, but the gist of it was that a giant pyramid arrives in the skies over New York of 2093, now under control of a fascist regime. One of the gods, Horus, is being judged by his peers within the pyramid…the Gods of Egypt…apparently for death.
All that I can remember from the rest of the film is that Horus spends his time talking through his Adam’s apple in trying to find a blue haired woman with which to procreate with because apparently that is what gods do when they are about to die. The visuals were amazing, but the story was beyond bizarre, likely because I caught it late. It was definitely a different experience.
Anyway, it was based on a trilogy of sci-fi novels written by author Enki Bilal in the eighties and early nineties, and now a new adventure game based on the books is coming out from a development house called White Birds Productions founded by Benoit Sokal, the guy probably best known for his Syberia series of titles.
The demo sports pretty impressive visuals, and the world that Nikopol lives in is set up with radio propaganda blaring outside of his ratty apartment along with a few news clippings lying about. But what was up with the unskippable logo scenes and character speech? It’s not enough that EA shoves its logo down everyone’s throat (although you can actually skip it in Red Alert 3 which is a bizarre change, as long as you can stomach the DRM), but come on. I’ve yet to read a positive response on any forum where someone posts “I loved the logos, I wish every developer made watching them a mandatory exercise every time you start the game up!”. Yeah, right.
Anyway, the slice of the adventure game in the demo shows off some decent voice acting and amazing graphics work, but the puzzles leave something to be desired. There’s a series of timed puzzles in there that feel as if an action game was shoehorned into a sequence of chess moves which sounds cooler than it really is. I liked the painting puzzle, and there were a few object based ones, but those timed puzzles…augh. It’s got promise, though.