From the pages of the past, games of yesteryear – Ultima IX: Ascension
My Pentium II PC at the time couldn’t run Ultima IX worth a damn 14 years ago. For me, it was the Crysis of it’s time, a game that some […]
My Pentium II PC at the time couldn’t run Ultima IX worth a damn 14 years ago. For me, it was the Crysis of it’s time, a game that some […]
While another team at Origin headed up development on Ultima VII Part Two: Serpent Isle for 1993, Richard “Lord British” Garriott and his own crack squad worked on the officially […]
Ultima VII Part Two: Serpent Isle is a tough game. But it’s also one of the very best chapters of the Ultima series in a number of important ways. It’s […]
I was a late bloomer when it came to the Ultima series having spent much of my CRPG time with The Bard’s Tale, Wasteland, Dragon Wars, and a few of […]
It’s 1990 and things continued to change for gaming at what seemed like a breakneck pace. Consoles continued to experience a renaissance thanks largely to Nintendo and Sega, PC hardware […]
By the time Ultima V was released in 1988 , Origin’s flagship CRPG series found itself in plenty of company. Sir-Tech continued with their own interpretations of the PC-based RPG, […]
Richard “Lord British” Garriott was getting older, more experienced, and his games grew along with him. By the time Ultima IV arrived in 1985 after two years of development, he […]
I hitched a ride with the Doctor to the UK of 1985 to find this ad in the pages of Zzap!64. The controversial cover art for the third Ultima brought […]
Mondain, as evil as he was, had an apprentice. In this case, an enchantress by the name of Minax. And after offing him in Ultima I, she’s understandably upset. But […]
There isn’t really much more that I can say that so many others have already done so well about one of the giant cornerstones of CRPGs. Richard Garriott’s hobby, which […]