From the arcades of the past, games of yesteryear – Bucky O’ Hare
Larry Hama’s name might be familiar to fans of Hasbro’s G.I. Joe series — he was the Marvel writer responsible for the comics based on their toy line. Not only […]
Larry Hama’s name might be familiar to fans of Hasbro’s G.I. Joe series — he was the Marvel writer responsible for the comics based on their toy line. Not only […]
No one could have guessed that the ending to the trilogy started in Bane of the Cosmic Forge would arrive nine years after the release of Wizardry VII: Crusaders of […]
Sir-tech seemed to be on the verge of appearing obsolete. Wizardry V, while it was fun, lacked some of the flashy aesthetics and mechanical advancements that seemed to leave its […]
A year after the release of the fourth chapter of the Wizardry series in 1987, the Return of Werdna, Sir-Tech rolled the fifth game to would-be adventurers in ’88 with […]
WARNING: EXPERT LEVEL SCENARIO! The return of Werdna is an EXPERT level scenario for experienced Wizardry players ONLY. Novices will rapidly become totally frustrated – this game is VERY difficult! […]
The Third Scenario came out roughly a year after Knight of Diamonds in 1983 with a host of improvements. It would also be the first Wizardry not to be exclusively […]
A lot of gaming companies I’ve read up on usually have a clear-cut beginning and end whether it’s Origin Systems’ slow heat death with EA or SSI bowing out in […]
The mock up above wasn’t in the game, but the screenshots revealed a look that later space sims would often use as the de facto cockpit view. Ray Tobey’s Skyfox, […]
My Pentium II PC at the time couldn’t run Ultima IX worth a damn 14 years ago. For me, it was the Crysis of it’s time, a game that some […]
While another team at Origin headed up development on Ultima VII Part Two: Serpent Isle for 1993, Richard “Lord British” Garriott and his own crack squad worked on the officially […]