From the pages of the past, games of yesteryear – Ultima I
There isn’t really much more that I can say that so many others have already done so well about one of the giant cornerstones of CRPGs. Richard Garriott’s hobby, which […]
There isn’t really much more that I can say that so many others have already done so well about one of the giant cornerstones of CRPGs. Richard Garriott’s hobby, which […]
Origin’s Ultima Underworld rewrote what to expect in a CRPG when it arrived in 1992, raising the bar on interactive, virtual dungeons with massive levels perforated with materials of questing. […]
A year later, Origin’s sequel to Crusader: No Remorse in 1996 arrived to spread more ultra violence in space. Lots of new weapons and effects were packed in such as […]
Origin’s Crusader: No Remorse hit CD-ROM only shelves in 1995 for PCs and was, in many ways, a bold experiment in pushing the envelope. As Tony Zurovec notes in an […]
Chris Roberts, the godfather of the Wing Commander series, didn’t always dream of starfighters duking it out in space. In 1988, years before he pit the Kilrathi and the Confederation […]
Seeing Ubisoft’s Watch Dogs on their E3 feed made me think of another cyberpunk-like title back in the day. 1994, to be exact. In the year that saw Wing Commander […]
Turning the page back a bit, Origin’s high-flying aspirations didn’t always target space as the final frontier for their technical expertise. Chris Roberts had also wanted to bring the same […]
Though Lucasarts dropped the ball with X-Wing vs. TIE Fighter’s story-less target range in 1996, Origin was still busy working on Wing Commander Prophecy for 1997. But before that came […]
Privateer wasn’t the only game to try and stage a different take on the series. Wing Commander Armada was released in mid-1994, a few months before Wing Commander III’s debut, […]
Wing Commander III was a big success for Origin, but it wasn’t the only game that continued to push the development house along the bleeding edge. Another game that I […]