Posts Tagged ‘adventure game

04
Jan
09

Mata Hari resurrected

Hal Barwood, former Lucasarts alumni responsible for titles such as Indiana Jones and the Fate of Atlantis, has teamed up with Noah Falstein on “Mata Hari”, a new adventure title that crafts the life of the infamous WW1 femme fatale from one of tragedy into that of a super-spy. Historically, Mata Hari was not that much of a spy. A Dutch national by the name of Gertrude Zeller, she attained her mystique and stage name in Paris as a risque dancer whose exotic illusions garnered her both attentions both onstage and off. Unfortunately, in a daring attempt to serve France, she was duped by the German officer she hoped to spy on. He figured out what she was, fed the French false information in an ironic bit of subterfuge. The French bought the bogus information and she was subsequently arrested and executed.

Although her real-life career ended on a rather poor note, the concept of a seductive agent using her feminine wiles to weasel closely held secrets from whoever she directed them at made her a legend with countless fictional accounts making the rounds from pulp to film…even gaming. Big Fish Games offers a “try before you buy” option for Secret Missions: Mata Hari and the Kaiser’s Submarines where you play the dancer-turned-spy in another fictional adventure where you must discover a secret German submarine base using various disguises while cracking codes, playing cards, and tricking your victims.

Hal Barwood and Noah Falstein’s new title will also bend history and that of those her own, real-life, story has made acquaintances with in delivering an adventure game promising to promote a new game language by immersing the player into its world. There are also going to be mini-games scattered throughout the title that will allow the player to express themselves as a spy, but also to earn money as a dancer by following the beat of the music. I’m not sure how this last part is going to work, it sounds like of like Guitar Hero for dancers, but it could be a fun method to keep the flow of the game exciting by offering a break from the usual puzzles.

I’m pretty excited for this as an adventure gaming fan, but seeing Barwood and Falstein back in the game, so to speak, is just as good a reason as any to get this into my hands. It’s initially coming out in Germany first, but I hope it won’t take the game long to find a publisher for North America.

You can catch Hal Barwood’s interview at Adventure Classic Gaming where he lays it all out from game theory to the Crystal Skull. You can also check out the official site of the game to get an idea of what it’s going to offer.

The game captures the WW1 period with plenty of details as you change history

The game captures the WW1 period with plenty of details as you change history

04
Dec
08

Talking bird headed guy and flying pyramid say hi

Awhile ago I saw one of the strangest films I’ve ever seen called “Immortal”. I only caught the last 2/3rds of the film, but the gist of it was that a giant pyramid arrives in the skies over New York of 2093, now under control of a fascist regime. One of the gods, Horus, is being judged by his peers within the pyramid…the Gods of Egypt…apparently for death.

All that I can remember from the rest of the film is that Horus spends his time talking through his Adam’s apple in trying to find a blue haired woman with which to procreate with because apparently that is what gods do when they are about to die. The visuals were amazing, but the story was beyond bizarre, likely because I caught it late. It was definitely a different experience.

Anyway, it was based on a trilogy of sci-fi novels written by author Enki Bilal in the eighties and early nineties, and now a new adventure game based on the books is coming out from a development house called White Birds Productions founded by Benoit Sokal, the guy probably best known for his Syberia series of titles.

The demo sports pretty impressive visuals, and the world that Nikopol lives in is set up with radio propaganda blaring outside of his ratty apartment along with a few news clippings lying about. But what was up with the unskippable logo scenes and character speech? It’s not enough that EA shoves its logo down everyone’s throat (although you can actually skip it in Red Alert 3 which is a bizarre change, as long as you can stomach the DRM), but come on. I’ve yet to read a positive response on any forum where someone posts “I loved the logos, I wish every developer made watching them a mandatory exercise every time you start the game up!”. Yeah, right.

Anyway, the slice of the adventure game in the demo shows off some decent voice acting and amazing graphics work, but the puzzles leave something to be desired. There’s a series of timed puzzles in there that feel as if an action game was shoehorned into a sequence of chess moves which sounds cooler than it really is. I liked the painting puzzle, and there were a few object based ones, but those timed puzzles…augh. It’s got promise, though.

No, this isn't Forgotten Worlds from Capcom

No, this isn't Forgotten Worlds from Capcom

Nikopol wears his trenchcoat for inspiration

Nikopol wears his trenchcoat for inspiration

This puzzle defies logic. You have only five tries to break all of the bricks to escape. If you fail, the bricks regenerate like Lifeforce cells. WTF?!

This puzzle defies logic. You have only five tries to break all of the bricks to escape. If you fail, the bricks regenerate like Lifeforce cells. I wish drywall occasionally had that ability.

The unique, grungy, sci-fi look offers plenty of eye candy

The unique, grungy, sci-fi look offers plenty of eye candy