Archive for June, 2009

30
Jun
09

Music isn’t just for gaming anymore

Music in gaming hasn’t quite cut across the demographic strata as easily as James Horner’s or Michael Giacchino’s work has in film, but it never ceases to amaze me just how far and how varied the work is from game to game. After listening to a little 8-bit love on 8bitcollective and then switching over to Valkyria Chronicles’ soundtrack, it hit me just how far it has come.

While film may have a few pieces to punctuate spots in the narrative where an emotional drive is needed or to match the action in a ballet of ruin, many games tend to have a massive number of tracks required to span the ten, twenty, or thirty plus hours that a player will be spending within its world. Not every game has this kind of required commitment, but those that do…such as the Metal Gear Solid titles, Final Fantasy, or Capcom’s Onimusha series…deliver plenty for the ears to gorge on for good reason.

Although the impression that games are still the purview of children and young adults continues to hold sway among many of those that fail to look past the cover art or holiday seasons, looking at how much money and human effort is spent to produce each $60 USD slice of entertainment and to hear producers speak of budgets in the tens of millions clearly makes the work put into this particular hobby as serious as that of a big budget film with a quality that often goes unnoticed outside of the gaming crowd.

Bring up the soundtrack of a popular film at a party and people may instantly remember it and even mention the name of the artists responsible, such as James Horner. Mention Jeremy Soule or Inon Zur to the same crowd, and you might get a blank stare.

Granted, both crowds don’t have to swim in the same pool, but music-wise, it is almost as if gaming music still lives under the impression that it continues to get something of a short shrift in terms of a wider sense of recognition. That unless you are a gamer, you don’t “get it”. I beg to differ.

I think that if anyone simply likes music in general, they’ll get it as soon as they hear Keiki Kobayashi’s orchestrated theme for the Liberation of Gracemeria (Ace Combat 6), Frank Klepacki’s end techno-remix for Universe at War, James Hannigan’s Soviet March for Red Alert 3, Hitoshi Sakimoto’s work in FFXII, Nobuo Uematsu’s piano piece “From Zanarkand” from FFX, or Inon Zur’s work in Fallout 3 among many, many others.

So the next time that you or a friend sit down with a game that also has as much of a story to tell as there is to play through, take some time and listen to the music that comes out from your speakers. You might like what you hear.

25
Jun
09

Michael Jackson dead at 50

moonwalker_m

It looks like it was finally confirmed by the press that the King of Pop has passed away.

Despite the controversy surrounding his life, the one thing that has always struck me was in watching his public rise and fall from the eighties and through to today. As I grew up in the eighties, especially, you couldn’t turn on a pop radio station without hearing one of his hits and to see the effect that his persona and his music has had on the world. I remember that when his Thriller jacket first came out, I would hear stories of how kids in my class would become green with envy on learning that one of their friends had it.

Everyone wanted to learn the moonwalk. It was wild! Everyone I knew…even adults at the time…were entranced by the magic he brought through the radio. At Epcot, I remember my brother and our parents standing in line for an hour and a half outside of the Imagination pavilion…not for the ride, but to watch Captain EO in 3D which cast him as a singing, dancing space captain out to save the galaxy. Not once, but two or three times. I’ll admit it: I love sci-fi, but the music was awesome cool, too.

And then Sega came out with Moonwalker for the Genesis which was great fun. The game was also available in the arcades. Beating down bad guys with dance moves, his white hat, and the power of his music was as unique an experience as you could probably find on the console at the time.

That’s probably how a lot of people are going to remember him, me included…not for the the fall of his public persona or what the scrutiny of his life have shaken loose, but for the incredible  inspiration that he had awakened through his music and his work, defying borders and making fans in the most unlikely of places even during the final years of the Cold War.

The musical legacy that he leaves behind and the magic that has given so many of his fans is nothing short of an amazing phenomenon that I feel privileged to have been a part of in my lifetime. I sometimes wonder what that kid ultimately did with his jacket, or if his friend had finally learned the moonwalk, but we can all hear just what his music had brought the world by turning on the radio.

17
Jun
09

E3: Saboteur still looks fantastic

Sure, it’s a WW2 game, but a WW2 free-roaming city game with sneaking elements and assassinations instead of endless truckloads of Nazis pouring out of houses and cars in FPS mode. Well, it might have a little of that last part, but from what I’ve seen of EA’s new game from Pandemic, I’m eager to see what the final results are going to be like. Pandemic’s responsible for the Mercenaries titles, too, and after playing through Merc 2, I can’t wait to see how they leverage some of that expertise into a covert take on WW2 in Paris.

At E3, they showed off more of the game and explained more of the mechanics behind the gameplay with a sabotage mission against an ammo dump and after waiting for this game ever since it was announced a few years ago, it’s one of my most anticipated titles for the year.

This will not end well

This will not end well.

17
Jun
09

G.I. Joe: Rise of Cobra has some cool boxart

At EA’s presser, we were given a notebook to write down, ah, notes with, and a 2GB USB drive filled with lots of assets, such as the boxart for the upcoming G.I. Joe game based on the movie. Check these out:

The art is the same for the Xbox 360's, but without the ugly green of the case its on. The one for the PS2 is the same along with the Wii.

The art is the same for the Xbox 360's, but without the neon green of the case. The one for the PS2 is the same along with the Wii.

The PSP's is the same as the console ones, but the DS gets this cool print.

The PSP's is the same as the console ones, but the DS gets this cool print.

I’ll probably be picking up either the PS3 or Xbox 360 version of the game just to see what it is like. I’ve always been a fan of the cartoon series so if the game brings back some of that nostalgia, it might be a lot of fun. Then again, it’s a movie tie-in game, so I’m still hedging my bets. We’ll see.

17
Jun
09

Xbox 360 review: Prototype

Anyone for bad guy shishkebabs?

Anyone for bad guy shishkebabs?

Prototype was a lot of fun, but in some ways, it was a shallow experience that made it as disappointing. Don’t get me wrong, the game has a lot of gore to satisfy the action crowd, plenty of activities to play with, and a free-roaming city to explore, but other than that, there’s isn’t much to sweep it out from beneath Radical Entertainment’s work with the Hulk. That’s probably the worst part of the game for me, that it starts off with a lot of promise but doesn’t push itself as far as I’d wanted to see it go.

Still, not a bad game by any stretch, and it’s a great game to play through as a weekend rental at least.

My classified debriefing can be found here filled with all of the details.

14
Jun
09

Some of what I saw and learned at E3

It’s already a week after E3, but all of the writing that I’ve been doing in the past few days for other assignments have left me feeling almost as exhausted as it was when I took the plane back home. Still, it was an exciting time out there filled with a lot to see, do, and people to meet and hang out with. A great time all around that I wouldn’t trade for anything else, but it was also partially work related as I had to write about most of the stuff that I had gotten in to see.

That said, here are some of things I learned (and saw) at this year’s E3:

  • conference cafeteria food will still rob you blind, but not if you brought your own food; granola bars are awesome for this…small, compact, and keeps you on the go.
  • on Monday, Microsoft, EA, and Ubisoft had their conferences: the line queuing at Ubisoft was pretty insane; what was even more odd was that some of us had gotten our nametags with the wrong company, so I ended up working at Gametrailers instead of who I signed up with. We suspected that an Excel sheet sort function had fubar’ed this somewhere, but it was still kind of amusing to see who else everyone had ended up with. Ubisoft had a great conference, though.
  • there were a lot of posters available from nearly everyone; had to make a mental note to carry a poster around at the END of the day
  • on the last day in the final hour, I stood in line for the last of the free Battlefield 1943 handouts along with everyone else and learned what my feet were willing to put up with for a game
  • booth babes were there but there weren’t brigades of them out in as much force as they were the last time I was at E3 before the ban; Cosplayers take note of Bayonetta:
Bayonetta in the flesh

Bayonetta in the flesh. What this picture doesn't capture is the perpetual crowd around her near Sega's booth.

  • aside from the booth babes, there was a lot of other things to see on the floor including the small museum that Square-Enix had also set up on the floor showing these off:
The Judge, Gabranth, from FFXII

One of the Judges, this one is Gabranth, from FFXII

A collection of figure prototypes for FFXIII

A collection of figure prototypes for FFXIII

Lightning, the heroine of FFXIII. Sorry about the lighting on this one.

Lightning, the heroine of FFXIII. Sorry about the lighting on this one.

A statuette of Lenneth, the heroine of Valkyrie Profile.

A statuette of Lenneth, the heroine of Valkyrie Profile.

  • it has been about ten or so years since I was able to head back out for E3, this time as press, so the atmosphere was a lot different than I remember it from the Dreamcast and PS2 days. For one, only those with the proper industry credentials were allowed in to keep the numbers down so it wasn’t a massive crowd fest that I had remembered from way back.
  • Scribblenauts is probably the most underrated game ever. Everyone’s focused on God of War III (which does look like a lot of fun) and other titles like Assassin’s Creed 2 and Brutal Legend, all of which look great. But Scribblenauts left me with a very real smile on my face for simply being…Scribblenauts. Nintendo DS owners are in for a real treat when it finally comes out. Remember to try Cthulhu! Longcat works, too.
  • having a cell phone with text capabilities is clutch
  • press areas were great decompression zones; the parties afterwards also very much so
  • massive props to the AGI crew and the girls from Gaming Angels!

I got to play quite a few titles while there and by the time the third day rolled around, I could only imagine how exhausted everyone else was feeling who had to work those booths. Great conference, at least from my perspective.