Archive for February, 2009

28
Feb
09

Fallout 3 mod released and MJ’s auction

I finally finished my Fallout 3 mod for the workbench. It’s on Fallout 3 Nexus and you can grab it here. It has three plugins: one for just Fallout 3, one supporting only the Operation: Anchorage stuff like the Gauss Rifle and the T51B armor, and one master plugin that supports everything. It makes things a little more ‘realistic’ by making you strip out armor and weapons and make repair packs that you can take out into the field and use instead. Only the “high tech” stuff was affected…like plasma rifles, laser rifles, tesla armor, and so on…with everything else left alone (like assault rifles, raider armor, etc..). Not everything could be covered, though, because the script apparently has a size limitation that restricted me from adding in too much stuff, but it’s out in the wild for everyone to play with.

Create kits to fix your stuff with! No more lugging around two or three suits of Tesla Armor.

Create kits to fix your stuff with! No more lugging around two or three suits of Tesla Armor.

In other news, I saw this pop up in the past week…Michael Jackson’s arcade collection on auction. It looks like the King of Pop is doing a little spring cleaning, but what is in his collection is an amazing plethora of odds and ends that would be the envy of any gamer looking to build a personal arcade in their basement. Seriously, take a look at these:

A spinning, gyroscopic cockpit that made flying Sega's After Burner a wholly different experience. Barrel rolls, climbs, and just trying to land on a carrier was an experience to remember.

A spinning, gyroscopic cockpit that made flying Sega's G-LOC a wholly different experience. Barrel rolls, climbs, and just trying to land on a carrier was an experience to remember.

Feeling a little nostalgic for Sega? Want to recreate your family room as a Sega showroom? Now's your chance.

Feeling a little nostalgic for Sega? Want to recreate your family room as a Sega showroom? Now's your chance.

It won't urge your to launch your breakfast as the R360 might, but it was still pretty fun to play on. And don't let the picture size fool you. This thing is slightly larger than a SMART car.

It won't make you launch your breakfast as the R360 might, but it was still pretty fun to play on. And don't let the picture size fool you. This thing is about as large as a SMART car.

I spent way too many tokens on this in the arcade during my misspent youth. I couldn't help it, it was hella fun.

I spent way too many tokens on this in the arcade during my misspent youth, although I was also partial to Captain America and the Avengers. Wolverine was always my favorite.

Somehow I didn't expect to see this in Jackson's house...

Somehow, I didn't expect to see this in Jackson's collection...

But there’s more…a lot more. Leafing through the catalogs at Julien’s Auctions shows that MJ had a ton of other incredibly cool (or creepy?) stuff lurking in his collection. Here’s a taste:

This is a life-sized Batman rubber suit statue with Michael Jackson as Batman. I guess this is one of the perks that comes with being called the King of Pop.

This is a life-sized Batman rubber suit statue with Michael Jackson as Batman (that's what the catalog says). I guess this is one of the perks that comes with being called the King of Pop.

No, not Freddy Krueger, Edward Scissorhands. These are apparently the actual props from the movie that Jackson wanted the lead for before it went to Depp. I'd like to see what Shamwow Vince could do with these.

No, not Freddy Krueger, Edward Scissorhands. These are apparently the actual props from the movie that Jackson wanted the lead for before it went to Depp. I'd like to see what Shamwow Vince could do with these.

This is one hardcore chess set, but I can't see it sitting in the corner of my room next to the magazine rack.

This is one hardcore chess set, but I can't see it sitting in the corner of my house next to the toaster and microwave. "King to OM NOM NOM NOM -Bishop six!"

There are quite a few Star Wars pieces in the collection, but Lego lovers will like this one...Darth Vader made out of Lego blocks.

There are quite a few Star Wars pieces in the collection, but Lego lovers will like this one...Darth Vader made out of Lego blocks.

They're even selling the gates...the GATES. Well, now you can have the snazziest driveway in the neighborhood for a few thousand bucks.

They're even selling the gates...the GATES. Well, now you can have the snazziest driveway in the neighborhood if you can get it home.

Need a throne?

Need a throne?

The auction hasn’t started yet (it begins on April 22) and they’re still adding things (the last catalog listing personal memorabilia isn’t available yet), but take a look if you’re curious to see just what is going to be hitting the block later this year. If you’re interested in bidding, you have to pay a small fee and arrange shipping yourself. But even if you’re not, this is a lot more interesting than the Acclaim auction that was held several years ago that cleared out their corporate HQ.

22
Feb
09

Working with the GECK and Sega Classics are awesome

If you’ve been wondering where I’ve been, I’ve been hammering away at the GECK for Fallout 3 and trying all sorts of new things with it in order to try and enhance my own gaming experience. One thing that I thought odd about Fallout 3 was that you could combine massive suits of armor together, or lug them around in your inventory, and simply ” blend them” out in the field. I know it’s shorthand avoiding having to go through the minutiae of what actually transpires in the game world of F3, but it was still weird to be able to carry one or two suits of Tesla ArmorĀ  and then “blend” them together. So I’ve been working on a mod to try and make it a little more difficult to do so as well as give packrat players like myself something to do in the Wasteland. It’s not going to be something as harsh as S.T.A.L.K.E.R., but I think it should be fun for those that want something new to do in the end-game…or are looking to add to the challenge of the game. I’ve also been working on supporting the Gauss Rifle and Winterized T51B-Armor items from Operation Anchorage and I’m just about done in that regard. And it’s all without having to spawn extra suits of armor or Gauss Rifles in a room to fix them, either. It works out pretty well.

Aside from the scripting and database editing in the GECK, modeling has been another story altogether. I wanted to create a new workbench in the game and used Blender to make a new model, Niftools…everything that burgeoning 3D artist would need to start adding new things to the game. Most of the tutorials cover how to replace parts from existing models in order to get the model in, but mine has several parts added onto a model. The bizarre thing, and why no one will probably see my new workbench to go along with my script, is that while GECK can see all of the parts, it’s invisible in the game. That doesn’t do anyone any good and after poring through one tutorial, forum post, and even the Oblivion tutes (I never modded anything for Oblivion, never had the time to until now), it seems that there are almost five or six ways on how to do this part of the modding.

I thought the old workbench was a little boring, so I added a nuclear reactor to it for more ambitious home projects.

I thought the old workbench was a little boring, so I added a nuclear reactor to it for more ambitious home projects. Rad Away not included.

Unfortunately, I was never able to get it into the game…yes, I tried the “stripify” thing and it ends up crashing Niftools or the GECK, but at least the scripting behind the table is working the way that it should. I just have to polish that out and pretty much wait for either the tools to catch up so that it’s possible to put in entirely new models without replacement which seems to be the only way that it can be done at this point. Unfortunately, with as many changes as I’ve made to the table, I really can’t find a corresponding model and simply past over the parts. At least it doesn’t work for me. Maybe someone out there knows that I’m missing?

On a gaming note, everyone’s going nuts over SF4…I’ve never been an SF person, but I certainly appreciate what it’s doing for would-be street fighters everywhere. It’s great to see Capcom deliver another solid game to the scene with the kind of polish that I’ve pretty much come to expect to come out from the studio. Even though the Street Fighter franchise is decidedly rooted in old school traditions, the exuberance that its newest iteration has shared with the press and players across the world is fantastic stuff. I might pick it up one of these days, but Killzone 2, Ys for the DS, and Star Ocean: The Last Hope are out this week. Ouch.

One game I’ve been having a lot of fun with is Sega’s Ultimate Genesis Collection. Sega Ages, a series of compilations released in Japan several years ago, never came over to the States unless a gamer decided to import the collections. Some of the titles from those collections had been released as a part of the Sega Classics Collection and Genesis Collection for the PS2, but the “Ultimate” collection boasts roughly 40 titles across arcade, Master System, and Genesis generations making for an impressive selection. It’s incredible stuff, the emulation looks to be spot on for most of these, although you have to manually set the screen for each game to take advantage of your widescreen set if you have one. Classics like E-Swat, Beyond Oasis, and Shining in the Darkness are included for RPGers to sink their hours into. If you have a 360 or a PS3 and love Sega or classic console games in general, this is a great way to get a lot of gaming in on one, convenient disk.

09
Feb
09

NecroVision in French

So I didn’t understand anything in the game, but that didn’t prevent me from trying out the recently pulled demo of Necrovision which was actually not bad. From what I was able to gather, the publisher asked that sites take the demo down because of a technical flaw with an official one to be released sometime this week, but I managed to snag a copy before EVERY site had pulled it. It’s all in French and it lays on a lot of story for an FPS in the form of tattered sheets of parchment scrawled over with the words of desperate men who are probably kibbled on the ground, or NPCs.

It takes place in WW1, or “the Great War”, somewhere…behind enemy lines? I’m not sure where, but it’s out there amidst a lot of angry Germans. But they’re the least of your worries. Apparently, there are vampires and other horrors, too, that want to kill you beneath the shadow of zeppelins and mortar fire, and how you fit into all of this isn’t clear. I guess that’s why you have to slaughter everything in your path to find out.

You can dual wield weapons in this game including machine guns, but you can also hold a melee item in one hand and a weapon in the other allowing you to stab and butcher while capping zombies in the head which is the only way they’ll stay down. Based off of a highly modified version of the Painkiller engine, it looks great and the action is just as crazy as it has ever felt. There’s even a mechanic in place that rewards melee attacks with health and a slo-mo view of your handiwork making it a compelling notion for players to explore if they can survive the number of bullets perforating them.

With its crazy emphasis on story in the game, and the crazy hard but fun action, I might actually want to pick this up.

The main character must have arms like Hulk Hogan in his prime.

The main character must have arms like Hulk Hogan in his prime.

08
Feb
09

beat ‘em up alert: Unbound Saga for the PSP

I haven’t played my PSP in months…there hasn’t been much of a reason for me to really dust it off and play something on it because most of the titles that I’ve been interested in have either been on the consoles, the PC, or the DS. God of War was the last title I had played on it, but after that, there hasn’t been much else that I felt I really needed to play on Sony’s handheld.

That might actually change with Unbound Saga. Vogster Entertainment’s title for the PSP is based on an upcoming comic book of the same name to be published by Dark Horse Comics. In it, the player gets to play as either Rick Ajax or Lori Machete, two appropriately over-the-top comic names that will smash, punch, and batter their way through the game. The game takes place across ten comic “episodes” but uses an interesting twist that reminds me a lot of Ralph Bakshi’s, Cool World. It seems that the main protagonists of the game know that they’re in a comic book and are out to free themselves from “the Maker” who keeps drawing in plenty of danger for their knuckles to plow through.

Odds are good that the giant hand belongs to the Maker who loves drawing in plenty of targets for Rick and Lori to smash through.

Odds are good that the giant hand belongs to the Maker who loves drawing in plenty of targets for Rick and Lori to smash through. It's not there all the time...just when it thinks they need a challenge.

The whole style of the game looks like it could be a lot of fun. Players will even be able to earn tokens and use them to develop new moves and special abilities, like a gas attack clearing everyone out within range. Whether or not players will bite is going to be the question. It’s not quite a sports game, or an RPG, but it looks like it could be a solid beat ‘em up in the same vein as the upcoming Tokyo Beat Down for the Nintendo DS. Far be it that this signals a return of the beat ‘em up to the market, but it’s nice to know that the genre is still alive and kicking.

Joystiq, along with a few others, did a hands on with the game in New York and it sounds like it could be good if it weren’t for the “stiff controls”. It’ll be interesting to see how it turns out when it’s finally released…sometime.

Rick shows this guy the business end of his boot. Haggar would be proud.

Rick shows this guy the business end of his boot. Haggar would be proud.

07
Feb
09

EVE Online power shift and furious fanboy bashing from the Sessler

The past week has been filled with a few interesting pieces of news (aside from the Christian Bale craziness on the set of T4). On EVE Online, the epic space MMORPG from CCP Games in Iceland, politics and a little skullduggery have gone a long way in creating one of the best pieces of (here comes the buzzword) emergent gameplay to come along in awhile. I’ve never played EVE, but I love the stories that come out from there, the ones that concern the player driven economics, insanity, and the kind of warfare that reaches such a crescendo of virtual violence that the rest of the ‘net can’t help but notice.

Two things, actually, happened on EVE in the past month that embodied the kind of interaction that advertise the fact that it is a fantastic sandbox for sneaky, covert actions…all within the safe confines of a game and by the rules set up by its developers. The first was the latest banking heist that affected player-run Dynasty Banking. For those that don’t know, like me until I did a little more reading, there are no banks in EVE. ISK, the official currency of the game, is what players earn from attacking pirates, mining, and even investing in player-run enterprises…such as exacting tolls from other players for passing through their particular territory. Dynasty Banking was one of these institutions that provided a safe haven for storing large amounts of ISK. That is, until one of its directors ran off with the funds, according to Massively, to the tune of around 80 billion ISK. That’s billion, with a huge B. Considering that there are shady deals outside of the game that deal in ISK for cash options catering to player that don’t want to have to do the grunt work, that can easily tally into several thousand dollars’ worth of ISK if my math…and my reading skills…are up to snuff. Or several hundred man hours of play time.

It isn’t the first time this has happened which makes it even more incredible. A few years ago, nearly 800 billion ISK was bilked from EVE fat cats by a cunning player in a huge scam that would have made Bernie Madoff proud. These kind of seismic events within the online space might not mean much to people on the outside, but in terms of emergent gameplay, are startling examples of the kind of player driven events that push the boundaries of design and challenge the social norms of what determines the dividing line between ethics within an interactive environment versus that in the ‘real’ world.

To some players, an environment like EVE is the ultimate fantasy trip, enabling them to be as ruthless and as blatantly cunning as they want to be without having to worry about bothersome things such as the SEC and bailouts. As far as I know, the only punishment that either player has suffered is in having their particular ‘toon ostracized which doesn’t mean much when they can always take on an alt and pass their earnings off in other ways to hide their trail and continue their anonymous careers. It’s probably one of the reasons why both of these individuals felt that they could get away with it and within EVE, it’s within the rules. It’s not like they need to buy fake IDs and flee to a country without deportation treaties.

But perhaps the biggest surprise was the power shift between two of EVE’s largest, and arguably most powerful, factions. In one corner is Band of Brothers, a famously strong collection of corporate blocs with a reputation for winning wars and growing their base into a wealthy foundation of influence and control thanks to holding a number of key systems that are the envy of more than one other faction. They have also been tainted for a scandal awhile back in which an EVE developer had apparently given them a small leg up in terms of technology. But it hasn’t hurt their particular position in EVE and older influence maps show that they literally owned a large swath of the EVE world.

In the other corner is Goonswarm, quite possibly the largest alliance in terms of membership numbers alone who play simply for the sake of playing and where a number of players hail from the SomethingAwful forums. The largest corporation in the game, Goonfleet, is at the core of their organization. Although that might give potential conquerors the impression that they are a loose group that can’t even hold the space they supposedly own, they later learn to their horror how coordinated their efforts can be when push comes to shove with unconventional swarm tactics where quantity trumps quality with zerg rushes of cheap ships. Instead of propping themselves up as a number of serious corporate bodies, one gets the impression that if the Joker were playing the game, he’d be a member.

It would be that kind of cunning that would completely turn EVE upside down in the last week. Long story short, Goonswarm brought down BoB…overnight it seems. From what I could gather, a director from BoB had an alt on Goonfleet but the recruiter did a few checks that revealed his life with BoB. When confronted, the director fessed up and said that he was thinking of joining Goonfleet because he had felt a sense of cameraderie that BoB did not give him. Capitalizing on the opportunity, Goonfleet worked out an elaborate scheme that would change the face of EVE for some time to come.

Alliance directors in EVE wield a lot of power, especially if they have the kind of rights and privs to manage in-game assets…such as corporate memberships which help pay the bills and form the financial foundation for the alliance. Apparently what happened, from what I could gather, was that the director began looting what he could…this amounted to ships, billions in ISK, and other juicy items. This was also timed to coincide when the ISK bill for keeping the alliance alive was due. By kicking out the corporations from the alliance, it robbed BoB of the ability to pay its due fees and asĀ  a result, it automatically disbanded when there was nothing to pay it with.

Not only that, but Goonfleet had also timed it just right to steal the allliance’s name. So Band of Brothers still exists as a ticker name, but it’s owned by the Goons.

When an alliance collapses like this, the repurcussions are devastating from what I’ve seen written. Shipyards go dark or are destroyed, massive space stations forming choke points into their territory no longer have any owners, but more importantly, special jump nodes are no longer under their control effectively cutting their ability to move their forces around their former territories. It’s a free for all, and I’ve even read that alliance members were literally packing assets and whatever else they could and heading into friendly territories still held by the corporations that found themselves suddenly without an alliance. This is also huge in a real-world sense. The intangibles outside of the game…play hours spent planning alliance strategies and formulating direction, gathering assets, building up their systems, assets being built or were in the process of being constructed…are simply staggering in terms of loss. It was as if Goonswarm had performed the fabled Nanosecond Buyout from the Shadowrun PnP, only this time, for real in another game. The Mittani, who seems to be the spymaster for Goonfleet, lays it all out in easier to follow audio on Youtube.

Even though I don’t play the game, stories like this make a gamer like me smile if only because of the opportunities that continue to emerge in spaces like these.

And lastly, Sessler from G4 has posted an awesome rant against fanboys in his soapbox concerning his Killzone 2 review. Fair warning: there’s plenty of language in the clip so its definitely not for everyone’s ears, but it’s quite likely one of the best tear downs I’ve seen by a journalist against the crap they have to deal with on a daily basis from flag waving fanboys, especially when he calls out the offenders by name. Simply awesome.

02
Feb
09

review: Operation Anchorage

Aside from the annoying GFWL issues, I really enjoyed the first DLC for Fallout 3. Once the installation issues were cleared up, I enjoyed this little slice of simulated history courtesy of the Outcasts and had grabbed a few toys along with a perk along the way. There are even achievements for PC players that might like collecting them, or have an Xbox 360 along with a Live account. It’s not horse armor, but it’s nowhere near as massive as Oblivion’s Shivering Isles. It kind of sits around the Knights of the Nine for three or four hours of fun, and at 800 points, that’s not too much of a bad thing.

It’s also compatible with the G.E.C.K. editing suite giving modders more new assets to play around with. Not a bad start. Next up this month is “The Pitt” and next month, “The Brotherhood of Steel” which will apparently rewrite the ending to make it possible to continue the game afterwards. That’s going to be interesting stuff and I can’t wait to see how it all plays out.

You can catch my report on the Operation’s success here.

Join the good ol' US of A in pushing back the Red Menace!

Join the good ol' US of A in pushing back the Red Menace!