Archive for January, 2008

24
Jan
08

Turning point…oh dear…

Turning Point - Conquest

When the first propaganda shot of the game came out nearly a year or so ago showing Wehrmacht soldiers marching across the White House lawn with swastika flags hanging in between the ivory columns, I was hooked. I want to like this game, I really do, but if the demo is anything to go by…I’m really worried that it’s not going to be all that great.

The concept…awesome. It’s 1951 and the Nazis have won the war in Europe thanks to Winston Churchill kicking the bucket in 1931. Rolling over England and allowed to develop their wunderweapons, they’ve launched an all out assault on the US of A twenty years later.

You, an ordinary citizen working atop a high rise, are witness to the Third Reich’s storm over the horizon as flying wings, zeppelins, and jets come flying in, swastikas blurring as they pass by, bombing the hell out of…a really underwhelming render of New York. Alright, the graphics look okay, not great, but okay. But I can deal with it if the rest is fun. It is fun, isn’t it?

That depends on what your definition of fun is. The first thing that made me wince was the way that the controls have your sensitivity set to high. There’s no scaling bar that I saw in the options that would have allowed me to tweak the controls for precision, other than allowing me to choose between preset degrees. Medium, a step below the default High, turned me from roadrunning on a spin to turning while wrapped in molasses. Okay, that’s not so hot. But the action should be good!

It’s pretty standard FPS stuff, actually, although the music matches the action. It should be since Michael Giacchino is the one responsible for what you’ll be hearing in the game. But while it might be what you’ve seen in every other FPS, it does try and put a twist on the gameplay. Early in, a Wehrmacht paratrooper lands on a bridge connecting your building to another one and you can grapple with him and use the direction pad to determine what you want to do, almost like what we saw with COD3. In this case, I tossed him off the bridge since that was only the option and watched him fall screaming. Would it hurt the animators to show his arms flailing and legs kicking as he fell? He dropped his MP50 before taking the big leap, which is just like the MP40 only bigger and shinier, allowing me to finally be able to shoot back.

Memories of Hour of Victory began to taunt at my gameplay.

“The only thing that this has in common with that POS is the engine.” and I continued.

I made it into a building and was reminded of Bioshock by the decor, played with the fire alarm and doused a fire that prevented me from moving further, opened the door, and watched my cursor turn red as it passed over a corpse. It seemed that one of those flying wings came a little too close and had gouged itself into the building that I was now in, ejecting its only passenger who was playing possum until I riddled him with a burst. I watched him twitch, his muscles spasm as his trickery failed thanks to my HUD, and then looked on with disbelief as his death rattle animated him into a vertical corpse that hovered in the air.

“Hitler and his damn mystics.”

I made my way through the corpse of the flying machine and exited out to see several more Messerschmidt jets fly by, their Iron Cross insignias burned into their hides, as a swastika’d mini-zeppelin came in close with its passengers firing at the poor American that watched them. I fired back, only I failed to hit anyone, and ducked back into the building reminding myself that I’m still Joe Public…I’m no supersoldier.

Well that, and I did turn off the auto aim help to make things more challenging, but what I didn’t expect to fight against was the collision detection later on. I tried shooting two more soldiers that dropped down from the sky through a hole in a cracked wall of masonry that fell from above, only my bullets weren’t doing anything to the soldier ducking out from behind another block of stone a few yards away. I had a clear line of fire to this guy and had him square in my iron sights, only nothing was happening…until I stepped out further from the large, gaping hole, and into the open where my bullets finally started working.

I made my way across the rooftop to a pipe that would take me across a gap and down into a small parking lot where several more soldiers were waiting for me. Taking them out was the easy part since they didn’t seem all that smart…or that energetic…but that could just be me. Making my way down to the street, I fought my way to a truck that was passing by, offering those with the will to fight a way out. I hopped aboard and watched as the Empire State Building collapsed, a cloud of dust rushing up to meet me, as the demo ended.

It’s…an interesting concept for a game and I was excited about it until the demo which really made me wonder if the final product would be any good. It wasn’t as awful as Hour of Victory’s demo, nowhere near that, but I’m really having a lot of misgivings about what I’ve experienced here.

21
Jan
08

idinaloq

Idinaloq

Was rummaging through one of my old drives and found my copy of Idinaloq, an old Japanese freeware shmup that I had found years ago. It even has an intro movie, ending, voice acting, 3D graphics, and an original score to it. It’s pretty fun, reminds me a lot of the old Cave or Psykyos stuff, and can be pretty challenging if you’re willing to ignore the limitless continues that you can use. You can choose from one of four pilots (the all around overachiever, the machine, the wonder girl with ESP, and the young untested leader type) and head into a bullet bliss to save the planet, universe, or whatever it might be this side of Gradius.

The page for it is here, but if you load up the movies along with the game files, it might not run for you under XP unless you rename the folder that the movies are in, or just remove them entirely.

19
Jan
08

Bionic Commando, with less Hitler

Bionic Commando Rearmed looks like it could clean up on XBLA as the 2D actioner keeps the 2D gameplay, only now with a 3D facelift.

Bionic Commando

I loved this game on the NES, and the new incarnation is going to feature 2-player co-op, new tricks such as being able to grab objects and toss them at enemies, or grabbing enemies and tossing them instead, and a few other new power ups that should make this an exciting title. Even though it looks like you might not be taking Hitler out again, I can’t wait to get my bionic hands on this one.

18
Jan
08

hours of anguish

Hour of Victory is quite possibly one of the worst WW2 shooters that I’ve played, maybe even coming close to being as awful as Mortyr on the PC. I’ve read the other reviews before renting this one, heard what everyone thought of the game, and had even sampled the demo but I had to know just how deep this WW2 fox hole went.

06
Jan
08

unhappy trails in vanguard

Harvey Smith, the designer for Blacksite: Area 51, had a few choice words to share on Wired about why the game had been battered by the critics, one factor being the technical issues faced by the team and not having enough time to thoroughly test the game. I can pretty much vouch for that last one as there were quite a few issues that could have easily been caught had more time been given over for Q&A, like the levitating barricades and floaty weapons.

Now, it looks like a developer has come out to dish on why the MMORPG Vanguard had failed as Blue’s News reports following Gamespy’s award of “Most Disappointing Game of the Year”. The last time I read something like this was when another developer had spilled the beans on another MMORPG years ago, Mourning, when they called it a disaster from the moment they hired someone on the basis of simply being friends with one of the head designers.

The unnamed developer, who goes by the name Teclisen on the forums where he had posted his frank accounting of why Vanguard failed, describes a kind of atmosphere that sounds more like the corporate culture that we laugh about in Dilbert. We all know that game development isn’t really all about playing games and painting pretty pictures…it’s a hard, passionate, slog with brutal hours that have already been blogged about by those in the industry.

But from Teclisen’s post, Vanguard’s project sounds particularly harrowing, making it even more of a reward for would-be designers to land a job at a place that has a great culture in place. It shouldn’t be a surprise that dev houses like Bioware, Epic, Bungie, and iD still have many of their most experienced people with them…they must be doing something right to keep them excited. At least Teclisen and others will be able to say that they’ve worked on an MMORPG on the scale of Vanguard to add to their resumes, for better or for worse.

06
Jan
08

gamerscore > other things to do

It sounds like some people aren’t satisfied with getting a free XBLA game as an apology from MS for the recent problems with Xbox Live and have instead decided to sue according to this article on CNET. As I’ve said on another forum, it’s too early in the year for Darwin Awards. Everyone is affected by this, but is it really worth over $5mil in damages? Is a gamerscore that important? Is there really have nothing better to do than to wait for Live to get better?

Besides, according to the ToS, it looks like Microsoft can basically shrug this off. At the very least, those in the lawsuit might be compensated a month worth of lost time for the cost of…an XBLA game.

Now if only MS can kindly explain how they can continue to maintain their console as a work in progress with all of these revisions…

04
Jan
08

I should reload Undying

Got finished with my writeup on Jericho’s zombie mashing and I’m still not sure how it could deliver on the setting, the storyline, and the visuals, and then forget how to have fun with any of it. A rental only if you’ve exhausted any of the other top notch shooters that have come out this holiday season even if you’re a Clive Barker fan.

01
Jan
08

early spring cleaning

Happy New Years to everyone!

I restarted my quest to find one or two RPGs that I know I have around here. I know I have Xenogears, another was a copy of Chrono Trigger. When everything was moved around years ago, I lost track of where exactly I had put these away. On one hand, I’m pretty sure that they’re safe and on the other hand, they’re so safe, I have no idea where they are now.

This also gave me an opportunity to tear through some of the old stuff that I still have lying around from years of gaming. Here’s some of the stuff that I ran into on my trip through memory lane…and in trying not to choke on the dust that I managed to kick up along the way:

Dr. Dos

I don’t know what I was thinking when I got this for my lowly 386-33 way back when but I do remember screwing it up when I loaded this on it. It’s too bad that I haven’t completely geeked out enough to keep a 5.25 drive handy to see if the disks are even any good. If I did, I might have been able to find out what was on this…

Apogee Bonus Games

I think I got it along with Wolfenstein 3D when I ordered it in the early nineties and I really want to know what’s on here. Plans for world domination? Missing levels for Commander Keen? Directions to the nearest alien toilet to park your bricks in?

I kept digging further and found this buried beneath a few boxes…

Vectrex Box

The Vectrex entered the highly competitive world of console gaming in ‘82, only to falter and disappear from the market in ‘84. I remember going into Toy World, a kind of local Toys R Us, and seeing stacks of these things marked down to nearly nothing. Monitor, included controller, sound…it had everything that a portable unit today has, aside from the fact you need to plug it into the wall, was about as large as a lamp, and weighed just as much. It used plastic overlays to turn the small screen into an imitation arcade screen and each game came with its own. Mine Layer was a lot of fun, Bedlam, too, and then there was my favorite…

Scramble

I loved this game, I only wish I knew where the damn carts were. And the other screens. I know they’re buried here somewhere, along with Xenosaga and Chrono Trigger. And yep, it still works…

Vectrex Power On

Mine Layer!

Aside from the buzzing speaker, the intro theme still brings a vector drawn tear to my eye.

Mine Layer!

Sorry for the quality of the pic. The controls still work and the sound effects were just as arcadey as I remember them. And the cord is still a tricky thing to fold back into the base of the monitor when you’re done playing. I’ll need to keep poking around some more to find those carts…and overlays…if they’re still here. Somewhere.

The other thing I found buried was this:

Mystery Box

An Atari that has seen better days

I’m not exactly sure what that crap is all over the panel beneath the RF connector. I’m not sure that I really want to find out, either.

Let’s see what games are still in here…

Atari games!

Ah, yeah…

Atari Haunted House

I remember that this game was so farking creepy. Well, I guess everything is creepy when you were as young as I was when I played this. But those eyes…THOSE EYES…

Moving on…

Atari ET

Yeah, today the game is reviled and treated like the albatross that Atari wore around its neck or the gaming equivalent of Attila the Hun’s arrival in Europe, but you know what, as a kid, I loved this game. It was just another challenge that I ate up. Phoning home, avoiding blocky FBI guys, falling in pits and having to raise my stretchy head to levitate out, recharging with candy…on second thought, those might be memories better left behind.

And if Mr. Awesome is reading this, this is for you…

Atari Missile Command

Atari games had some badass art in the day. Just look at this sample. Didn’t it make you feel all giddy inside knowing that you were going to be that guy pushing all of those buttons, sending those ICBMs into the sky to defend your cities? I don’t know what’s going on with the Buck Rogers helmet or the giant planet that the chick was carrying on her shoulders, though.

And who could forget a Real American Hero?

Atari GI Joe

In this one, you were fighting a huge snake head that shot lasers out of its eyes as a GI Joe, and that was pretty much the whole game.

And next up, we’ve got everyone’s favorite…

Atari Pac Man

Okay, even as a kid, I thought Pac Man on the 2600 sucked. Even the game art on the label was on LSD as I don’t remember the ghosts being all one color, the maze walls painted in phosphor orange, or Pac Man having arms and legs until the cartoon came out which pretty much added that to the canon. I also found it kind of weird in the game that Pac Man only pointed in one direction, or ate “wafers” since that’s what the dots turned into, or that the ghosts kept flickering…although they were different colors which was cool to see.

There was also a box that had been hit with serious water damage turning the boxes inside of it into brown mush which was pretty depressing to see. I could barely make out any of the labels on the soaked floppies or the box art, but I do know that Wing Command II was part of that collection along with Virgin’s “Conan”. Lots of 5.25 disks were scattered in among the cardboard corpses buried there, along with a few older adventure titles like Microprose’s “Phantom of the Opera” and New World Computing’s “Inherit the Earth”. I still have the manuals to these, though, which do make for some good reading as some of the better specimens from a time when fewer developers and publishers cared as much about the presentation of a game outside of the code itself.